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20 Best Audiobooks to Listen to Right Now
Dead group chat? Long car ride? Classroom “we’re done early” moment? Dragon riddles fix all of that fast. These are dragon-themed, but the answers are not always “dragon.” Expect treasure, knights, caves, fire, wings, castles, and a few sneaky wordplays.
Q: I glitter in the dark and make heroes greedy, yet I never take a breath. What am I?
Q: I’m kept in a cave, counted in stacks, and fought over in tales. What am I?
Q: I’m round, I’m shiny, and I buy you nothing in a dragon’s lair. What am I?
Q: I hold jewels safe, but I’m not a bank. What am I?
Q: I sparkle on crowns and rings and make a hoard feel complete. What am I?
Q: I’m a prize you seek, but once you have me, the story ends. What am I?
Q: I’m worn by kings, stolen by thieves, and desired by dragons. What am I?
Q: I’m valuable, I’m heavy, and I clink when you walk away with me. What am I?
Q: I’m small, bright, and often hidden under piles of gold. What am I?
Q: I’m the thing adventurers chase, even when common sense says “go home.” What am I?
Q: I can warm your hands or burn your house, depending on how you treat me. What am I?
Q: I rise when flames dance, but I’m not a ghost. What am I?
Q: I’m hot, I’m glowing, and I’m left behind after the blaze. What am I?
Q: I crackle, I pop, and I turn to ash when I’m done. What am I?
Q: I’m black after burning and I smudge your fingers. What am I?
Q: I’m what’s left when something burns, and I float away with a sigh. What am I?
Q: I’m a tiny flame you can hold, but a dragon never needs me. What am I?
Q: I’m a place where fire lives safely, at least in normal stories. What am I?
Q: I’m what heat does to snow, even when no one touches it. What am I?
Q: I’m the warning you feel before the burn. What am I?

Q: I’m sharp, I’m steel, and I end arguments the loud way. What am I?
Q: I’m worn into battle, I shine, and I clank when you move. What am I?
Q: I’m carried for defense, and I love catching arrows. What am I?
Q: I’m a weapon you throw that points the way forward. What am I?
Q: I’m a hat made of metal that saves your brain. What am I?
Q: I’m a long-distance argument made of wood and string. What am I?
Q: I fly fast, I sting, and I travel in groups. What am I?
Q: I’m the person who fights for honor, glory, and sometimes lunch. Who am I?
Q: I’m the promise a hero makes before a dangerous journey. What am I?
Q: I’m what you call bravery when it’s tested by teeth and fire. What am I?
Q: I’m tall, I’m stone, and I watch the world from above. What am I?
Q: I’m a home with walls, guards, and secrets. What am I?
Q: I open for friends and close for enemies, and I weigh more than gossip. What am I?
Q: I’m a hallway for archers with windows for arrows. What am I?
Q: I’m a deep ditch meant to keep trouble out. What am I?
Q: I’m a seat of power, and everyone wants me. What am I?
Q: I rule a land, wear a crown, and make laws people complain about. Who am I?
Q: I’m royal, I’m wise (sometimes), and stories love putting me in danger. Who am I?
Q: I’m a land with borders, banners, and big problems. What am I?
Q: I’m the cloth that waves above a castle and tells you who’s in charge. What am I?
Q: I’m a stone that shines, sometimes “magical,” and always worth hiding. What am I?
Q: I’m a container for treasure that creaks when opened. What am I?
Q: I’m a place you defend with walls and watchtowers. What am I?
Q: I’m the sound of fire meeting wood in the dark. What am I?
Q: I’m what a hero brings back to prove the story is true. What am I?
Q: I’m a brave act that looks foolish until it works. What am I?
Q: I’m the thing a dragon hates when it hits its face mid-flight. What am I?
Q: I’m a warning written in stone above the cave mouth. What am I?
Q: I’m what you call the fear that makes your feet freeze. What am I?
Q: I’m the story people tell after they survive the cave. What am I?
Pick a category and go rapid-fire. If you’re playing with kids, stay in “Treasure,” “Knights,” and “Caves.” For teens and adults, mix in “Trickier” and a few “Wordplay” ones. And if someone blurts the answer too soon, make them explain how they got it. That turns one riddle into a mini game.